The other half of the group is basically younger fans, often veteran designers who are fans of the game. “Oh, did I write that joke before?” Several times, I’ve had to stop myself from rewriting old jokes. For the old-timers, the problem is actually tripping up on our own dialog. So, for a lot of us, it’s like coming back to an old friend, and it’s been pretty easy to slip into the voice. Dave Grossman (designer of Tales of Monkey Island) obviously did the first two Monkey Island games, I was on Escape from Monkey Island, and we’ve have people who have worked on The Curse of Monkey Island. Most of the people, a good number of designers on this project have worked with the character before. How do you write new material and interactions for this venerable character? Nintendo World Report (NWR): Guybrush Threepwood has been around for a long time, and he’s more talkative than most video game characters of old. We sat down with Mike Stemmle, who has been heavily involved with LucasArts adventure games and is the designer for Tales of Monkey Island Chapter 3: Lair of the Leviathan. Telltale has recently revived the series in the form of downloadable episodic adventures on WiiWare. The Monkey Island series has a rich history and fan base, with the first adventure game appearing on PCs in 1990.
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